Showing posts with label must-read. Show all posts
Showing posts with label must-read. Show all posts

Monday, October 30, 2017

Age of Steel: Choosing Generals

Here is my opinion on choosing generals, as of 0.1.1

Aggregate top 5:
1. Napoleon
2. Lan
3. Victoria
4. Isabela
5. Radetzky
Honorable Mentions:
6. Lee
7. Kate
8. Sophia
9. Scott
10. Murat
Infantry:
1. Victoria (for obvious reasons)
2. Lee (he has some very punchy skills, and artillery capability)
3. Brock (I modded him to have Formation instead of Sailor. That means he can get the highest output of any infantry general in the whole game)
Cavalry:
1. Lan (kick-ass and no cost)
2. Radetzky, aka tanky Lan (who has Geography instead of the bs War Master skill)
3. Murat, the Fort-Cracker
4. Grant, aka Lan's twin
5. Dombrowski, aka slow Radetzky
Artillery:
1. Napoleon (yeah, I made him kick ass)
2. Isabela (I'll fix ET's atrocious spelling soon).
3. Scott (Ol' Fuss and Feathers is very slow, but is powerful and has Leadership)
4. Sohpia (begone, Forts!)
5. Seymour (strong Art-Navy Hybrid, especially if you don't have room for Scott in your lineup)
Navy:
1. Kate (pure, focused, tough)
2. Victoria (the queen of S&l)
3. Seymour (Leadership!!!)
Fort:
LOL.

Sunday, October 29, 2017

Age of Steel v0.1.1


This is a MINOR update. This means not much has changed, and I guess you can skip it.

Changes:
1. Savary is made normal
2. Grant (store version) loses Surprise, gets Mass Fire
3. Sophia gets Defense Art
4. Tavern generals tweaked slightly
5. First mission of Waning Days campaign released.

I'm not sure whether I can make a major update before Thanksgiving, but I'll try to get Waning Days made kinda piecemeal before that.

Thank you to kind reader Transfermium for pointing out Savary's crazy specs.

https://drive.google.com/file/d/0B04hI0ajr6cxb3RxTEVuWDVpVGs/view?usp=sharing

Friday, October 20, 2017

Age of Steel v 0.1.0 release

Link: https://drive.google.com/file/d/0B04hI0ajr6cxbW0yNHJEYW1XeEk/view?usp=sharing

I promised you, and I deliver. In this first open beta release, you get 17 new generals, 5 modded countries, and 6 new conquests. I've even playtested, and can verify that 1861 (5th Conquest) US and 1848 (4th Conquest) Hungary are both playable. I urge you all to playtest it too, and tell me how it goes. I'll publish my readers' successes in a weekly list, if I get enough.

Sidenote:
Yes, the Confederacy features in this mod. Robert E. Lee and Jefferson Davis are both gens, and Lee's specs are OP. This is in no way to be construed as support for white supremacism, slavery, or anything of the sort. It's in the interest of depicting the period properly.

Keep an eye out for 0.2, whose release date will be announced on Tuesday

Sunday, October 15, 2017

A Glossary of EW4 Terminology

Hello, my fellow Simians,

While copying my legacy (read: old) guides, I realized how much jargon I use. There are two solutions to that:
1. Don't use jargon and write things out
2. Make a dictionary of jargon
Evidently, I chose the latter, so here it goes

1. S&L: Saving right before a key fight, and reloading/redoing it until you get an outcome that satisfies you
2. Rushing: Doing conquest really fast to get princesses. This is considered a key part of completing the game by most.
3. Art: Shorthand for Artillery, aka cannons
4. Gen: Shorthand for Generals, aka those dudes you buy with medals or emblems and put on troops to make them stronk
5. Princess: Like generals, but you earn them by winning conquests fast. 5 of the 8 are beasts
6. Medals: The money you earn for killing enemies and winning campaign maps.
7. Emblems: The money you buy with actual Dollars/Euros/RMB/Yuan/Pounds. I will not encourage you to buy them, but it can be helpful.
8. Cav: Short for Cavalry, aka Horses
9. Inf: Short for Infantry, aka little men
10. Skills: those thingies at the top-right corner of the general's info card
11. Farming: Doing repetitive tasks to boost various specs