Friday, November 3, 2017

Modding Lesson #1: General Skills

I'm not going to spoon-feed y'all (unless someone wants to be spoon-fed, in which case comment and you will get a spoon-feeding on Monday). I'm going to give quick lessons and let you out to explore and mod.

1.Today's Lesson:
How to change General's skills
2. Needed:
An unlocked APK. I'm not going to publish it directly, but BJ Blazkovic (youtuber) has one.
An APK editor. The one I use is crap, so I'm hoping youse can go out and find a less poopy one.
3. How to do it:
In the assets folder, there's a file called "def_commander.xml". In it is a list of Generals, with all their specs coded. Today, I'll focus on their skillz. There will be coded under skill1, skill2, skill3, and skill4. The number after them will go from 0 to 39 for actual skills, or be -1 if there is none. The list of codes is below.
To change the skills, edit this doc by replacing the 1-2 digit codes you wanna change. Then, sign the APK, install the new modded version, and have fun!

Codes:
Banner=0
Geography=1
Fireproof=2
Leadership=3
Spy=4

Accurate=5
Engineering=6
Ballistics=7
Explosive=8

Strike=9
Surprise=10
Mobility=11
Formation=12
Infantry Tactic=13
Bugle=14
Mass Fire=15
Steersman=16
Sailor=17
Navigation=18

Nobleman=19
War Expert=20
War Master=21
Logistics=22
Economic Expert=23
Economic Master=24
Disguise=25
Transport=26
Trench=27
Fence=28

Siege Master=29
Architecture=30
Assault Art=31
Defense Art=32

Infantry Trainer=33
Cavalry Trainer=34
Artillery Trainer=35
Navy Trainer=36
Fort Trainer=37
Business Trainer=38
Move Trainer=39