Showing posts with label conquest. Show all posts
Showing posts with label conquest. Show all posts

Sunday, December 24, 2017

Legacy Guide #3: Spain 1812

Ayy, we're back. It's only a legacy guide because I'm suffering from Carpal Tunnel and on vacation, but it'll do, won't it?

So, I did this racing my friend (he did Hessen, to balance it out). Well, I got 53 turns. Here's how



Generals:
2 Artillery (Sophia and Yermolov)
1 Econ (Fatimah)
1 Cav (Sulkwowski)


So here's the plan.


1. Defense


Jourdan, and possibly Bennigsen, will come for you. Focus all your troops on stopping them, and taking St. Louis. Try to keep all Generals alive.


2. March on Washington


Send Yermolov with one Light Cav to Nashville, then the US Stable. There, build a double Armored Car for Sulkowski. With this force, take Washington and Baltimore


3. Louis and Clark


Send Sophia and both Spanish guys up through St. Louis to Fort Dearborn. Be sure to kill Perignon and Washington (tavern). Ignore the Fort Generals for now


4. Northward Expansion


Send Joyes to cover land and Sophia to kill Barclay. If Barclay crossed the lake, they're headed to separate places. Meanwhile, send Ballesteros East


5. Invasion of New England


Send Sulkowski, Yermolov, and Ballesteros to New York. From there, continue to Hartford, Providence, Boston, and Augusta. This is a good time to wipe out forts. Also, make sure you knock out Verhuell with Ironclads from Baltimore





Green: Your attack
Blue: Allies' attacks
Red: Enemy attacks

Thursday, October 26, 2017

Age of Steel Guide Pair: 1861

To compensate for screwing up this weekend, I present two guides now.

America 1861


Using a true-to-history strategy, we can actually win this one really fast. I got 24 turns, with underdeveloped generals used in a subprime way, and without trying to rush.

History Lesson: The Anaconda Plan

In the beginning of the Civil War, the Union's Commanding General, Winfield Scott, proposed a plan to defeat the Confederacy.
In his plan, an elite Union force was to land in New Orleans and push up the Mississippi River, while the US Navy blockaded the Rebs. For political reasons, Lincoln added in an attack directly to Virginia. Ultimately, the Union's victory followed this rough plan.

How I did it:

I put Sophia on the Heavy Cavalry outside of New Orleans, and Maria on MGs I built in Philadelphia. I then used Scott and Maria to march down the Eastern seaboard (aided by the superior Union Navy), while Grant marched to Nashville, and then pushed south.
Sophia's task force was the interesting one. I landed them in West Florida, then marched into New Orleans while the Privateer drew the Confederate battleship away. After New Orleans, she pushed into the Deep South, and participated in the serial obliteration of the South.
One general of note is Robert E. Lee. I spammed forts and artillery to get rid of 'im, and it was not easy.

Confederacy 1861

This one was tougher, but at the same time dumber. I used Grant on Cavalry to seize small towns in the West, while spamming artillery from occupied St. Louis to kill his Doppelganger. Lee, Sophia  on Siege Art, and a pile of units Zerg Rushed the Eastern Seaboard, and Kate on an Ironclad wreaked havoc on the Union's blockade. It wasn't fun, but it was won.


Unrelated note: I'm told Savary's specs are weird. This will be fixed in the next update, which will also contain changes to Tavern generals.

Monday, October 23, 2017

Legacy Guide #2: Switzerland 1806



If you look carefully at the map of 1806, you might see Switzerland.It’s small and easy to miss. No longer! The Swiss Government has given you command of the army and expects you to put us on the map!

What you need:

1 A fast Artillery general (with Warhorse/Geography, Isabela is perfect, which is why I used her)

2 A strong Cavalry General (I used Radetzky)

3 A strong Artillery General (I used Sophia)

4 A moderately strong Artillery/Cavalry General (Your choice, I used Sebastiani as Cavalry)

5 A strong Navy General (Seriously) (I used Kate)

6a A strong Infantry General (I used Jourdan)

6b A general you are willing to fire mid-game (Only if you have a seventh spot with a trainer in it, I used Arnold)

Napoleonic Code (Absolutely Mandatory)

Snare Drum (also mandatory)

How it goes

Turn 1:

At turn one, we have 4 units (2x Guards Cav commanded by Bachmann, 2x Heavy Art, 2x Line inf, and a light grey fort. On turn one, deploy General 1 to the  Artillery and General 6 (6b if applicable) to the infantry. Move Bachmann and 1 North and move 6 into Zurich. Give 6 the Napoleonic Code, upgrade Zurich, and build a wooden fort 2 hexes east of the grey fort.

National Defense And Blucher:

In the first 5 turns, advance 1 and Bachmann towards Dresden, but not too far. Blucher will come towards them. After having built up Zurich, you will have a configuration of Forts shown in one of the pictures. Retreat your generals Northeast and use the Forts to defend from Blucher if necessary.


Operation Dutchman:

 Switzerland is nice, but it lacks the resources to build a World-Class army. The Netherlands, on the other hand, have just the facilities you need to build an empire. The Dutch are your allies, but by now they will have lost the stable and factory in the East and be under Siege in Amsterdam. 1 and Bachmann should be able to secure these Eastern cities and rout the British attacking Generals with ease, and by now you will be able to afford  a hefty 2x Armored Car for your strongest Cavalry General (2). Bomb and take Amsterdam and Rotterdam, and defend against Scharnhorst or Kutuzov in the odd chance that they should attack you rather than Frankfurt. Deploy 3, then 5, then 4 to rocket, battleship (same stats as the British navy, amusingly), and Armored Car, respectively.


Liberation of Germany:

Now you’ve got 2, 3, and 5 deployed and almost saved up for 4, but the Confederation of the Rhine has fallen and Western Germany is overrun by Prussians, Saxons and Russians, plus a few Swedes and maybe one or two Britons. First, you will use Artillery to rout Kutuzov and Scharnhorst (France will help) and liberate Frankfurt. The rest of the massed enemy force will consist of weak, low health units that 2 will kill with ease. 1 should hit Forts and Dresden, and don’t forget to use 1 to take Leipzig, it’s highly valuable for the offensive into Prussia. Don’t worry about the South German Cities, Italy and France will take them. If not, support wit artillery once you take Dresden


Battle of Britain

Napoleon and 4 will support Bachmann in securing London and the neighboring factory. Recruit units to accompany Bachmann as he heads north to Edinburgh, then west to Ireland. Send 4 to the Iberian Peninsula immediately after securing London.


Peninsular War

Send 6, along with some light infantry you recruit, to Spain. Take whatever is open, for me that was Salamanca. If you have the 7th slot and a strong general ready to step up, fire 6b and recruit an elite unit for 6a. Take Porto and Lisbon (in that order) with help from 4, then advance on North Africa.


Unified Germany

Generals 3 and 4 take on the troops of Prussia and any Swedes who leave Sweden/Denmark. 4 penetrates to Danzig while 3 bombs Berlin with help from infantry built in Leipzig and the French. 3 also takes the Factory South of Danzig, which provides cannons to help with any MG’s you might find.


Austerlitz 2.0

After Dresden, 1 and 2 advance on Vienna, then continue to devour Austria. Bubna will be dead and Radetzky will be deep in Turkey, so this will be nice and easy. Once you take Sofia, send 2 north and 1 south.


North Africa

4, 6 and their army will march on Morocco (Sardinia will have finished off Tunisia). This is self-explanatory.


Scandinavian War

4 fights Dobeln in Denmark with help from ships, then advances on Sweden. The rest is obvious.


Invasion of Russia

2 will take the Stable north of Kishinev, Kiev, Kaluga, and Smolensk. 3 takes Warsaw, finishes Prussia, then advances Northeast. 4 joins when Sweden dies. Nice and easy fight.


Turkish Campaign

1 leads troops from Sofia to liberate Turkey. Beware of Radetzky. ‘nuff said.

Monday, October 16, 2017

Legacy Guide #1: France 1798 in EW4

This is a trilogy of guides I wrote on a gaming forum back in 2015 and 2016. I've long since left that place (for reasons too long to explain now), but the guides survived.

France 1798 under 40: The Normal One

This is geared towards securing Isabela, the French artillery princess (who is, by the way, an absolute beast). It's quite easy to do, if you follow along

Prerequisites and Background
1. Princesses are free generals. You unlock them by winning a conquest in the right continent, fast enough, and with enough resources

2. Isabella is France's princess. She is second only to Moreau IMO, although many will say she is better than him. She unlocks in about 45 turns, with tons of food and gold, and over 2000 metal/industry. You WANT her unless you bought Moreau, and maybe even then.


3. France is an easy country to conquest, especially in 1798 (10 gens, buffed economy, access to fronts but only one immediately assaulted). The only problem is that it takes years to cross Russia.

What you'll need:

1. Fairly good Cav Gen (I had Sebastiani (3*, surprise, 98 hp, 5 regen)). You need him with high HP and Regen.

2. Good Art gens (Sophia ( 3* art, explosive, 98 hp, 5 regen)) and Jourdan (3*, explosive+ballistics, hp 64, regen 2)

3. Snare Drum

4. Warhorse

5. Tent (recommend the +6, but +4 ought to do)

6. Willingness to switch Items aggressively

Instructions

Invasion of England

Generals: Massena, Jourdan, and an art. Gen with high HP.

Deploy your Arti gen (will be referred to as Sophia, since that’s who I used)  to the heavy art on the shore, move her, Jourdan, and Massena to the port on your side of the channel. Send Massena across 1st, have him hit the coastal fort next to Southampton. Next turn, he lands there. Fight with common sense until you reach Liverpool, then: 

send Sophia to Sweden, even if Dobeln died

send Jourdan with 1-2 other units to Ireland

Massena will take Scotland. Also, you will have to build battleships by round 15 to kill Hood and aid Massena



North Italian Campaign

General: Napoleon

Take Napoleon and the Line inf in the town, kill Klenau with Napoleon, advance to the Austrian troops near the fort, kill the Troops, leave the fort alone



Peninsular War

Generals: NONE

Send the Troops near Clermont by sea to Northwest Spain, steal a city there. Send the light inf in Bordeaux to steal Zaragoza and the stable near Madrid, build up troops, attack Porto when Spain’s assault is depleted, steal Madrid if you can (Spanish General will leave it eventually) attack Beresford last (round 30-ish), Huarte (Spanish Admiral (Navy General)) will help with the Battleship. Once Portugal is done, feel free to turn Spain Neutral



Italian Seas Campaign

General: Marmont

Take Marmont, the grenadiers near Marseilles, and the Line inf at sea to Sardinia; Kill Amadeo III, take Caligari, recruit troops, send damaged troops to kill fort and others to Sicily; Repeat Process from Sardinia in Sicily; Advance to Naples, repeat process (Italians will hold Naples off, might help you). Don’t go too fast on this front, or Nelson might come. Otherwise, The Ottomans will kill him by round 20.

DON’T SEND NAPOLEON!!! This front is a waste of his talents.



Battle of Weilburg

Generals: Dumouriez, Moreau, Desaix, and your Cavalry general (I will refer to him as Sebastiani since I used him)

Send the starting troops in the area (Dumouriez, Moreau, Desaix and regular forces to Weilburg, deploy your general to double guard cavalry in Weilburg ASAP, take surrounding cities, kill August 



Bavarian Campaign

Generals: Sebastiani, Desaix

Advance from Weilburg, kill Davidovich, take Munich, destroy the little fort, leave the big one be, advance to join Napoleon

Assault on North Germany

Generals: Dumouriez, Moreau, your other Art. Gen (I used Jourdan, so I’ll refer to him)

Take Brunswick, recruit double heavy art, dispatch Jourdan to it, IGNORE THE FORT, send Moreau through Brunn to Vienna,send Dumouriez and Jourdan to Oldenburg, kill Wilhelm III and Hotze. Dispatch a few troop to help Denmark fight Sweden.



Siege of Vienna

Generals: Sebastiani, Desaix, Napoleon, Moreau

Sebastiani, Napoleon, and Desaix attack Archduke C. immediately, Moreau joins after Brunn falls. Secure the light grey fort, advance on Budapest, then Lviv. When you near Lviv, send Moreau up North



Fall of Prussia

Generals: Jourdan, Dumouriez

Have Jourdan pummel Berlin while Dumouriez takes the factory and stable immediately east of it. Once Berlin is empty, send Dumouriez in; destroy the fort; advance on Danzig full force



Swedish Campaign:

Generals: Sophia

If Dobeln is alive, send Sophia to kill him and the regular troops to Stockholm. If he is dead, support the Danes everywhere. Use common sense



The Dagger

General: Sebastiani

This is the move that makes Isabella attainable, so pay attention: Send Sebastiani from Lviv to Kiev, fight the spammed Cavalry sent by Russia; upgrade Kiev; build Guards and Grenadiers; Send most of said inf. with Sebastiani to Moscow, take Moscow



Liberation of Poland

Generals: Napoleon, Moreau, Dumouriez, Jourdan

These guys are gonna fight a bunch of Generals, and a ton of Cheap troops. Kill Suvorov and Bagration first, then the rest. Finally, take the cities and destroy forts



Transylvanian Campaign

Generals: Desaix, Marmont(?)

There will be HRE/Russian forces around Clujnapoca, send Desaix (and Marmont if he’s done) to kill them, then have Marmont and Desaix advance and kill everything South of Kiev. 



Invasion of Russia

Generals: Napoleon, Sebastiani, Jourdan, Moreau, Dumouriez, Sophia(?)

Pretty obvious: send your generals into Russian strongholds, kill Russians, move on, no high priority targets here



Mop-up

Generals: None

This one is starting at round 25. Send Grenadiers to destroy all leftover forts in former Prussia/HRE/British Territory.